Stage 2 – Introducing the Winds and Some Scoring
The game is changed to introduce the Winds and the correct way to deal out the tiles. Each player becomes one of the four Winds: North, South, East and West. East Wind has special significance and will be the prevailing Wind.
A limited form of scoring is introduced. This changes the nature of the game. Rather than simply aiming to go Mah-Jong, the goal is to obtain more points than anyone else. It’s reckoned over one or more sessions. A session ends when someone goes Mah-Jong or the game is drawn.
These changes are added to the previous rules, replacing some as indicated.
The aim of the game
The winner is the player with the most points after one or more sessions.
Preparing to play
If there are 3 players they choose from 3 Winds, which must include East
If there are 2 players they choose from West and East Winds
- After moving the four walls to the centre of the table deal out the tiles
- Each player is given some paper to record his score. It should show two columns headed “Paid” and “Received”
(Or you could print off this score sheet)
Some more paper to add up the scores is also useful
Playing the game
Play is started by East Wind discarding one of his tiles. The game then continues as previously described until someone goes Mah-Jong. There is no scoring if the game is drawn.
Note that an exposed set is one that has been punged or chowed and placed on the table for the other players to see. A concealed set is one that remains in the hand until the end of the game.
After Mah-Jong has been declared each player places his hand on the table. The tiles of exposed pungs are all set face-up. A concealed pung has the middle tile turned face-down.
- First, work out the basic score for each player as follows:
No points are scored for chows
(exposed or concealed)
|Minor tiles||2 points||4 points|
|Major tiles||4 points||8 points|
Pairs of honour tiles
2 points are scored for a pair of Dragons, for a pair of the prevailing Wind (usually East Wind) or for a pair of the player’s own Wind. This applies to all players.
If the Wind pair is both the prevailing Wind and the own Wind, then 4 points are scored.
For the player who goes Mah-Jong
He receives 20 points. Another 2 points are given if the winning tile was drawn from the wall.
- Then, double each player’s basic score for each of the following types of honour tile pungs
Pung of the player’s own Wind
Pung of the East Wind
Pung of Dragons
So if a player has a basic score of 10 points and gets 2 doubles, his final score is 40 points.
If the player who is East Wind collects a pung of East Winds then that counts as 2 doubles; one because it’s the player’s own Wind and one because it’s the prevailing Wind.
Doubling could take a player’s score over 1,000 points. However, the score awarded is never more than this amount. There is a limit of 1,000 points to avoid excessive scores.
- Finally, settle up by exchanging points
The player who goes Mah-Jong is paid first by each player. He should note the number of points won in the “Received” column and the other players should note their losses in the “Paid” column.
The players who didn’t go Mah-Jong then exchange points based on the differences in their scores.
When you’ve stop playing, the columns can be summed. See Settling Up
If the player who was East Wind declared Mah-Jong, or the game was drawn, then he remains East Wind. If another player declared Mah-Jong, the Winds rotate in an anti-clockwise fashion so that the player who was South Wind now becomes East Wind.
When there are fewer than four players, East Wind always exists.